Scripting Example: E-Ink Drawing
Scripting Example: E-Ink Drawing
The E-Ink display is 320x240 pixels. Coordinates use the top-left origin.
// PocketMage E-Ink scripting example
// Based on Wrench by jingoro2112 (GH)
// Edit with potion: pot ink.c
// Compile and run: brew ink.c
// Colors/clr: 1 - Black, 0 - White
delay(1000);
// Draw shapes on a white background
inkBackground(0); // background color
inkRect(10, 20, 50, 25, 1, 0); // x,y,w,h,line clr,fill clr
inkCircle(100, 50, 30, 1, 1); // x,y,r,line clr,fill clr
inkText(10, 100, 2, 1, "PocketMage!"); // x,y,size,color,text
updateInk(); // update E-Ink display
delay(3000);
// Draw shapes on a black background
inkBackground(1); // background color
inkRect(20, 10, 25, 50, 0, 1); // x,y,w,h,line clr,fill clr
inkCircle(120, 60, 35, 0, 0); // x,y,r,line clr,fill clr
inkText(30, 120, 3, 0, "Hello World!"); // x,y,size,color,text
updateInk(); // update E-Ink display
delay(3000);
What it shows
inkBackground()fills the whole screen.inkRect()andinkCircle()draw into the display buffer.inkText()renders text at a font size.updateInk()is the blocking hardware refresh; nothing appears until you call it.